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Ironsworn - Solo Session #3

Banished from Eaglespire Morgan set off on a journey to the nearest settlement of Bleak Hope. Irsia, the recruit she saved previously joined her as she was still recovering from the wounds she suffered during the duel. They set of early in the morning and by the time they had to break the camp for the night they encountered a large caravan heading towards Bleak Hope. Morgan and Irsia exchanged few pleasantries but ultimately had to make a camp and focus on their journey. Having some time for herself Morgan attempted to dress her wounds but all she managed to do was make herself have a restless night. In the morning Morgan decided to take a better look at the surrounding terrain, deliberating which path was easiest to follow. Her expertise as a Wayfinder no doubt helped her but the journey was still arduous and their supplies were dwindling now. They've found themselves in a untouched part of the forest. A perfect opportunity to gather and hunt. Unfortunately as luck would have it a

Ironsworn - Solo Session #2

Experience from the perilous journey she undertook last time has made Morgan a better wayfinder. She also spent some time easing her mind by celebrating in the company of the recruits from Foxhollow and the villagers from Eaglespire. After this she decided to focus on her new task, stopping the rogue mystic from the Lonefort outpost. She attempted to gather information about him and the outpost from the locals however she gained an unwanted attention of someone connected to the rogue mystic. They've kidnapped one of the recruits called Irsia and demanded to meet with Morgan alone. Morgan obliged but naturally made a backup plan where the rest of the recruits would swoop on the location if anything went awry. She even gained a support of few trustworthy members of the Eaglespire settlement. Meeting the rogue mystic's associate she learned it's a woman called Saskia. Or at least that's what she told Morgan to call her. Morgan chose a cunning approach and attempted to pull

Ironsworn - Solo Session #1

I started by customizing the setting, choosing randomly from given options. In my variation of the Ironlands, settlers came here for the simple reason that their homeland was overpopulated. The lands are dotted with mysterious metal pillars which are worshipped and feared in equal measure. Villages within southeastern regions are fairly well established even having well-trod roads connecting them, however the settlements in more mountainous and forested areas rely on the services of experienced wayfinders to lead trade caravans through the inhospitable wilderness. Communities are generally lead by elected overseers and don't have standing armies or even trained militias. Both magic and religion are very prominent within the Ironlands. Almost all people know a helpful ritual or two and gods are believed to secretly walk among the living. Firstborn, the original inhabitants of this land, like elves, trolls, giants, elemental primordials or wolf like Varou still hold great deal of pow