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Showing posts from October, 2018

Linear Five Room Dungeon

So I've read about these "five room dungeons" on the internet and how fun they are. The articles said something about what those rooms should be but let's ignore that. Too complicated. And since players are simple creatures we should make it as easy for them as possible. Let's make it a linear five room dungeon. Thus we'll end up with something like this: Entrance (#0) ---> Room (#1) ---> Room (#2) ---> Room (#3) ---> Room (#4) ---> Room (#5) Dungeon could be dressed as natural caves, mines, sewers, tombs or whatever strikes your fancy. The important thing is that rooms have to be separated by fairly lengthy corridors. You can scale them to your liking but for purposes of this example we'll go with corridors, that require about ten minute walk to traverse. Entering the dungeon and walking down the corridor for ten minutes will lead them to the first room (#1). There they'll find... uh... something interesting. Let's leave that