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Random Tribal Monsters

Generate Roll twice and combine for "What they look like". If you get two contradicting entries roll once more for unifying trait and make the contradicting traits be different types of the same monster. What they look like: Large beaks Four legs Long tongues Thin blade-like claws Leathery wings Towering physique Big brightly colored noses Glowing eyes Retractable horns Transparent skin Six arms Slimy body Armored torso Retractable appendages Clockwork body parts Hooved feet Overgrown exposed brains Acid glands Organic trumpets Lighter than air gas sacks What they're good at: Mathematics and geometry: To the point where they can use it as a form of magic. Tinkering: Masters of setting and repairing traps. They can construct simply low intelligence automatons. Singing: Able to weave charms into their songs and buff their allies with their voice alone. Blacksmithing:  They can forge all metal of this world and couple others. Able to cr...

Santicorn 2019: The Trackless Peaks

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Lejeune  from the OSR Discord has requested this prompt from the Secret Santicorn this year:  “something including the works of nicholas roerich maybe nordic inspired go hog wild”. Since, I've never heard of the name it was time to do some googling around. Found out Nicholas Roerich was a Russian painter (mostly, though he multi-classed into other things as well) from the turn of the twentieth century. At brief glance his works seemed to focus on Nordic and Russian themes and later in his life on the Himalayas. Mountaintops stretch as far as the eye can see. It all used to be ruled by the Drin Empire. Before the Spider Princess died. Now people come here to find enlightenment. Carving gods into the stone. Storm Raiders travel the clouds on their longships. Burning the monasteries to the ground and forcing captured to be oarsmen on their ships. Hermit shamans of old raise wooden totems and fuse their bodies with animal skin. Many ancient wonders lie within the ...

Linear Five Room Dungeon

So I've read about these "five room dungeons" on the internet and how fun they are. The articles said something about what those rooms should be but let's ignore that. Too complicated. And since players are simple creatures we should make it as easy for them as possible. Let's make it a linear five room dungeon. Thus we'll end up with something like this: Entrance (#0) ---> Room (#1) ---> Room (#2) ---> Room (#3) ---> Room (#4) ---> Room (#5) Dungeon could be dressed as natural caves, mines, sewers, tombs or whatever strikes your fancy. The important thing is that rooms have to be separated by fairly lengthy corridors. You can scale them to your liking but for purposes of this example we'll go with corridors, that require about ten minute walk to traverse. Entering the dungeon and walking down the corridor for ten minutes will lead them to the first room (#1). There they'll find... uh... something interesting. Let's leave that ...