Random Tribal Monsters



Roll twice and combine for "What they look like". If you get two contradicting entries roll once more for unifying trait and make the contradicting traits be different types of the same monster.

What they look like:

  1. Large beaks
  2. Four legs
  3. Long tongues
  4. Thin blade-like claws
  5. Leathery wings
  6. Towering physique
  7. Big brightly colored noses
  8. Glowing eyes
  9. Retractable horns
  10. Transparent skin
  11. Six arms
  12. Slimy body
  13. Armored torso
  14. Retractable appendages
  15. Clockwork body parts
  16. Hooved feet
  17. Overgrown exposed brains
  18. Acid glands
  19. Organic trumpets
  20. Lighter than air gas sacks

What they're good at:

  1. Mathematics and geometry: To the point where they can use it as a form of magic.
  2. Tinkering: Masters of setting and repairing traps. They can construct simply low intelligence automatons.
  3. Singing: Able to weave charms into their songs and buff their allies with their voice alone.
  4. Blacksmithing: They can forge all metal of this world and couple others. Able to create arms and armors of finest quality. Given enough time they can weave magic into their crafts.
  5. Hunting: Masters of stealth and ambush tactics. Impossible to track in their native terrain. They're also knowledgeable about creatures native to their lands and venerable of their kind have knowledge of even most exotic creatures.
  6. Alchemy: They're able to create various harmful and beneficial concoctions. Of course they can also identify any such substances. Experts at harvesting alchemical reagents and cultivating various plants.
  7. Masonry: Capable of creating lifelike statues and masters of architecture. Few among them are even able to give life to simple golems made of stone.
  8. Cooking: Masterful chefs. Capable of turning otherwise inedible substances into delicious meals. So fine is their craft they're able to imbue their meals with minor beneficial magical abilities.
  9. Animal Husbandry: Able to tame even most vicious of beasts and ride them into battle. Their cavalry is second to none.
  10. Woodcarving: Capable of creating wooden arms and armor on par with ones made of metal. Master bowyers and shipwrights as well.

What they value:

  1. Books: They're particularly skillful readers. Each member of the tribe can read in 2d6 different language (though they can't necessarily speak it).
  2. Precious metals: They prefer gold but'll collect anything up to copper when available. They don't particularly value the artistry of jewelry but collect it nonetheless for the value of the metal itself. They also value precious metal ores and often mine it and smelt it.
  3. Stories: They could be writing them down or just keeping them using oral tradition. Different tribe members prefer different types of stories (battles/romance/betrayal/horror/comedy).
  4. Combat: Every member of the tribe trains to be a warrior from young age. They're more amicable to those who proved their worth in battle or look physically strong.
  5. Spices: Some of it they use for cooking decadent meals some they consume raw. Will also take spicy meals and drinks.
  6. Steel: Arms and armor. Plate armor and swords are most valuable to them but they also take any other weapons and armor or even ingots and other items as long as they're made of steel. They have perfect knowledge of working it into whatever shape they require. Their elite warriors are always clad in full plate.
  7. Light: Lanterns, torches, candles but also coal and anything that can burn. All their warrens are lit as brightly as possible.
  8. Body parts: Particularly when they're fresh, your own or from a powerful creature/person.

What weird quirk they have:

  1. Men and women alike grow their hair and beards long and braid them into intricate patterns interspersed with jewelry.
  2. Mark their skin with colorful tattoos representing various allegiances and achievements.
  3. Only speak one on one and even then they whisper. In larger groups they use intricate sign language.
  4. They never run, only walk. However they also don't tend to stand or sit idly, instead pacing around slowly.
  5. They wear about dozen layers of clothing no matter the climate.
  6. Clean themselves often and as soon as possible after getting dirty. Keep several changes of clean clothes on them at all times and water for cleaning.

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