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Freeform Sci-fi Depthcrawl

I'm on a four day trip to Prague, visiting my brother. I had a 10 hour train ride ahead of me and so inspired by technoskald's Stygian Library solo campaign , I set out to improvise a sci-fi depth crawl. Welcome to Station Δ. An abandoned space station orbiting an unnamed planet. It is of great interest to the Space Federation as it is the last recorded location of the Important McGuffin. The station doesn't have the best reputation. Allegedly, due to unknown planetary influences, the internal structure of the station is in a constant quantum flux, rearranging and altering. Thankfully, through the wonders of modern technology, there is a way to locally stabilize the quantum field. Temporarily anyway. And its still not exactly safe. Rather than dirtying their own hands, Space Federation decides to hire a crew of freelancers specialized in voidship salvage. Que the Fragmented Leap. It is a hauler class inter stellar vessel (ISV). It's crew is as follows: Captain Percival

Walls of Linwe Part 2 - Solo Dungeoneering Continued

Over the past week I slowly continued to unfold the story of our intrepid party. I started with some downtime activities. For prices of various items I'm using the  Basic Fantasy Equipment Emporium . I got to do couple combats and I'm quite pleased with how dynamic they feel while only using a series of coin flips (e.g. will the attack land, coin flip , will the injury be substantial, coin flip ). I also got to use ChatGPT for the first time, specifically to generate a short little poem. Nothing groundbreaking but it saved me some time. Intermission Rechthorst, a town of 5 000 straddling the river Ganz. Once an important trade centre, now a shadow of its former self after the resources of the Keferhals Forest have been depleted. It remains a cosmopolitan town and a temporary home to many explorers, opportunists and swashbucklers. Other than that, it is known for its beer brewing, with some breweries exporting their products as far as the Coast of Smiles. Town is led by a daring

Solo Dungeoneering FKR Style

 I enjoy reading actual play blog posts. Of osr style games in particular. I find the emergent stories these game often generate quite entertaining. For some time now, I wanted to recreate this experience or at very least the format of the output in a solo rpg game. I've made few attempts using various rule systems as well as more free form solo journaling. None of these succeeded in what I wanted to achieve. Not until now. I set out to recreate a journal of a dungeon crawling experience. I started by rolling d3+3 for the initial party size. I then generated a gender and name for each. Mixed results from couple tables and generators to get an idea for the dungeon they're delving into. As is often the case for a first session, I decided to drop them right at the doorstep of the dungeon. From then on I mostly used  this generator  as a spark table for locations. I occasionally leaned on some  random words . When I needed a character to do something, I rolled a die to see who woul

The Dungeon of Graves - Session 8

    <- Previous session. Party returns to  the Three River Coast. The Story So Far October 20th 2021 Radish, Druid 2 Sorbo, Half-Elf 1 Grudge, Fighter 2 Milo Crest, Fighter 1, Retainer Ezrus Farmer, Paladin 1, Retainer Pumba, Adult Boar, Pet Not willing to take up the Duke on his offer of a job, party decided to head back to Zelkor's Ferry. They renegotiated a deal with Milo and Ezrus. Ezrus being convinced only by the promise of purging evil cultists of Orcus from Castle Calaelen. On their way back they passed through the village of Raudlam. A stop they've made once already. On a muddy square in front of the local tavern they noticed hastily built gallows. Hanged by a noose, there was a corpse of a young girl. One of her legs was a wooden prosthetic. Her hair was crudely cut/shaven and her arms and face was covered in bruises fresh and old. Party surmised it must be one of the people they saw entering the forest couple days ago. Mood at the tavern was sombre and villagers w

The Dungeon of Graves - Session 7

    <- Previous session. We've had somewhat irregular more rp based session this time. The Story So Far October 13th 2021 Sorbo, Half-Elf 1 Radish, Druid 1 Bogomir Gotfridovich, Dwarf 1 Grudge, Fighter 2 Milo Crest, Fighter 1, Retainer Ezrus Farmer, Paladin 1, Retainer Pumba, Young Boar, Pet With several members afflicted by the mark of Orcus, the party decided to seek out spiritual help. Asking Ezrus, a local adventurer, they found out the Church of St. Octave in Newthorn, the capital of the Duchy, might have answers. As they were buying rations and equipment for the four day trip, Rasmus offered them a job of delivering a shipment of goods to his business partner in Newthorn. The shipment even included some pieces, party itself recovered from the dungeon. The first couple days passed without an incident. As they entered the more densely populated area of the duchy, they even managed to find an inn to sleep at. Local villagers were greatly impressed by seeing an actual group of

The Dungeon of Graves - Session 6

   <- Previous session. The Story So Far October 10th 2021 Grudge, Fighter 2 Radish, Druid 1 Bogomir Gotfridovich, Dwarf 1 Ganon, Magic-User 1 Sorbus, Half-Elf 1 Kip Kilgaughan, Halfling 1 Naemo Scales,  Outlaw 0, Retainer Pumba, Young Boar, Pet It was 27th of Figver, year 789 CL. 10th day since Grudge and various other adventurers started exploring the area around the Zelkor's Ferry. After a day of recuperation following their night raid on Castle Calaelen, they party has awoken to a sunny day with clear weather. Only thing ruining their breakfast was loud complaining of Gaebriel, the elven adventurer, about the quality of their porridge. Odo, the barkeep, was nowhere to be seen and as such Gumbel, the cook, had to bear the brunt of the Gaebriel's derision. As they found out, Odo was handling a bit of an situation. Duke's men doubled down on hunting outlaws in the easternmost parts of the coast, closer to the Coast Road. Some of the outlaws managed to flee westwards and

The Dungeon of Graves - Session 5

  <- Previous session. Bringing you the report of the fifth session of our open table campaign. The Story So Far October 3rd 2021 Radish, Druid 1 Grudge, Fighter 2 Ray, Fighter 3 Ewly, Cleric 2 Marius, Elf 1 Pumba, Young Boar, pet After few days of drinking, fishing and proselytizing, the party was ready to head out into the dungeon again. Making their way down to the common room at the Bristleback's Inn, they saw a newly arrived elven adventurer being accosted by a pet meerkat. Radish tried to get the meerkats attention but it was swatted away by the elf before he could do much. Party sat a table and discussed their option. The way to the second level was barred by iron constructs in shape of insect-snake hybrids. Not liking they chances with mundane weapons, they decided to see Old Ulman and ask him for some potent acid. He had two bottles at hand and agreed to prepare two more for them in two days. He also offered them coin should they bring him glands from fire or oil spewin